Digital Color Mixer
Blend two RGB screen colors with an adjustable channel interpolation.
Understand what colors make other colors while keeping digital screen mixing separate from approximate pigment mixing.
Blend two RGB screen colors with an adjustable channel interpolation.
Learn practical ways to mix brown and why the exact result depends on the color model and pigments.
See why blue is a primary in some color models and can be produced from cyan and magenta in others.
Understand how red and blue make purple in the traditional color wheel and why other color models differ.
Learn why red is primary in RYB but can be made from magenta and yellow in a CMY subtractive model.
See how blue and yellow make green in traditional paint mixing and why RGB treats green differently.
Yellow is a primary in traditional RYB paint; in additive RGB light, red + green makes yellow. See why paint and light use different rules.
See how red and yellow make orange in traditional paint mixing and how ratio changes the result.
Learn how near-black pigment mixtures differ from black in RGB light and CMY theory.
Learn the simple red + white paint recipe for pink and how the ratio changes lightness.
White is not normally made by mixing colored paint. In RGB light, full red + green + blue makes white (#FFFFFF).
Learn how to approximate a flat gold hue and why true metallic gold needs more than a single color value.
“What colors make X?” can mean physical paint, idealized subtractive color, additive light, or a numeric screen blend. The answer changes with the model. Colormapped therefore separates practical pigment guidance from the Digital Color Mixer and labels material-dependent answers as approximate.
For physical paint, pigment bias and material choice can matter more than a neat numeric ratio. For screen work, use the exact RGB/HEX tools instead of assuming a paint recipe maps to pixels.